3/25/2023 0 Comments Sunvox multi select delete![]() ![]() ![]() I've done a reasonable amount of stuff with it, and while it's not perfect it is surprisingly effective, and allows a good fast workflow. ![]() You may find it beneficial to take a look at SunVox, which is an audio-tracker with (IMO) a very small-screen-/touch-friendly interface. I'm sure you understand what I'm getting at, on the whole. This could perhaps be achieved using methods similar to what you have already described. drawing), to minimise unintended actions.ģ.2 Zooming should be as simple as sliding/pinching/etc, but not from anywhere on the screen (see 3.1).ģ.3 Navigation around the canvas should be as simple as sliding from the edge of the workspace/canvas.ģ.4 There should be easy access to both a loupe and a 1:1 preview. sliding a menu from the edge.Ģ.3 Uncommonly used tools/buttons should all be stored behind a single menu item on the above menu.ģ The workspace should be constructed with high-zoom in mind, to minimise problems caused by touch.ģ.1 When the finger(s) are on the canvas, the only thing that should happen is tool-use (i.e. palette).Ģ.1 There must be instant access to a few key tools/buttons, directly without any sliding or menus.Ģ.1.1 This should include things such as Undo/Redo by default, but also be fully customisable to allow the user access to the tools they most readily need.Ģ.1.1.1 This may perhaps include various "modes" or saved settings, so that there could be a mode for sketching, animation, touch-ups etc?Ģ.2 Commonly used tools/buttons should be easily accessible simply by e.g. Lemme illustrate some thoughts:ġ The most important feature is the ability to draw not only individual pixels, but also lines.ġ.1 This must be precise enough that it doesn't colour unintended pixels.Ģ As much stuff should be moved off-screen as possible, to allow maximum room for working, as well as tools which may require more room (e.g. While the UI mock-up you've made looks decent, I confess I think it might not take full advantage of/account for the limitations of touch.Īs good as the Grafx2 interface is, I don't think it translates well to touch. Great idea! Make sure it comes to Android too, eh? :P I know there are a lot of features that could be added, but I'd like to -at first- add only the essential, the most important features.Īnyway, I don't know if I will find the time to do this, but I wanted to know the opinion of the very experienced and mature population of Pixeljoint. Multiple export options: tileset, sprite sheet, individual frames, animated gif. Animation (with onion skin), tiling and layer support. Full set of features and support for a 256 color palette Convenient painting experience, multitouch gestures for many actions (pan, zoom, next/prev frame, color pick, undo, redo.) ![]() This app should have the following features: I think Grafx2 is the most perfect pixel editor up to date, so it is my reference #1. I tested the image in my iPad Mini, and there is a lot of UI elements that must be bigger. So yesterday I did a first sketch of how my ideal pixel app would be: In lack of any decent pixel pusher app (the best I know is Sprite Something), I started to play with the idea of programming one. ![]()
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